Hi, I have (Fl_Gl_Window) opengl window, and I have checked that hardware is capable of double buffering so I have set this my window as double buffered. Yet my opengl drawing code within draw() is still called even even if the content is static (and no explicit redraw() is called) and I just drag another window in front of this opengl one, so the double buffering seems not working.
Do I need to check within my drawing code that it needs only swapping buffers and should I call it within my draw() method? Or do I need to set something else too - apart from setting mode(FL_DOUBLE)? Or could it be the problem that I have this window within Fl_Tabs? I am using MS VS 2005, the cuttent svn FLTK (pre-1.1.8) and Intel integrated GMA3100 grahics chipset. Thanks, Roman _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

