> Hi, I have (Fl_Gl_Window) opengl window, and I have checked that 
> hardware is capable of double buffering so I have set this my 
> window as 
> double buffered. Yet my opengl drawing code within draw() is still 
> called even even if the content is static (and no explicit 
> redraw() is 
> called) and I just drag another window in front of this 
> opengl one, so 
> the double buffering seems not working.


I'm not sure - I have a recollection the Fl_Gl_Window doesn't play nice
if enclosed in a Fl_Double_Window (if that is what you are asking..) but
maybe that was an old bug? I'm not sure - certainly I always put
Gl_Windows inside an explicit Fl_Single_Window now and then check for
whether I actually need to do the redraw in the gl code...
Or maybe I'm answering the wrong question.




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