Greg Ercolano wrote:
> Stephan Effelsberg wrote:
>> While popping up menus from the menu bar and choosing items, event handling 
>> comes to a halt for this time.
>> For a quick example, simply add a Fl_Menu_Bar to the OpenGL cube demo.
> 
>       Confirmed on linux.
> 
>       I'm not sure if this is intended behavior or not,
>       someone on the core can probably answer on that.

It's known behavior for FLTK 1.1.x.  This would be good to fix for
1.3, and is already fixed in 2.0, and is basically caused by the
menu loop bypassing the usual event loop processing...

-- 
______________________________________________________________________
Michael Sweet, Easy Software Products           mike at easysw dot com
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