> > On 14.01.2009, at 22:06, Jose Marcelo Auler wrote: > > > I would like to know if is there a way to get the pixels that are > > currently drawn in my component(a custom one), or even in the screen? > > http://fltk.org/documentation.php/doc-1.1/drawing.html#fl_read_image > > Is that what you are thinking about? Great, that is exactly what I wanted. > > > I was wondering to do some effects in my components and I was also > > thinking to blur the whole screen except for the dialog, like people > > are doing with java2d to give highlight to a desired component. > > Sigh. Yes, you may be able to that, but it is somewhat tricky and > quite time consuming. Are you sure it will have a great benefit to the > user as opposed to, say, graying out the UI by calling window- > >diasable() ? In this case I think you are right, but the example was just one idea of many that could be done with access to the pixels drawn. > > > And I also want to know if are there some anti-aliasing and > > transparency implementation for fltk?( I know that for the official > > version the answer is no, but if someone already faced this problem > > and solved somehow, it would be great to know the solution) > > The official answer is, yes, partially. FLTK 1 fully supports images > with alpha information - assuming the underlying OS supports that.
Yes, I know it has alpha support for images, but the GUI components are not written to worry about the transparency bit, so I could not do a window, a button or a overlay object with transparency. But with your first tip, It must be possible to do. > Antialiasing is supported on the Mac for FLTK1. FLTK2 has some support > for antialiasing in an experimental way. > > > > > ---- > http://robowerk.com/ > > Thanks in advanced, your answer was very helpful. Best regards, J.Marcelo Auler _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

