MCO wrote:
> http://dtedm.blogspot.com/2009/03/fltk-agg-lite.html
Neat: do I read this right that it enables low level
anti aliased drawing in FLTK? If so, sounds good.
Are there any screenshots showing it in action?
I don't know much about this subject, but I think FLTK
also supports Cairo -- how do the two differ?
I'm guessing agg is lighter weight than Cairo, making it
potentially a better fit?
Wasn't sure what the hex codes were for in the render()
call in the example on that page, eg. render(0xAF, 0xAF, 0xAF, 20);
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