> MCO wrote:
> > Hello FLTK programmers,
> >
> > I recently wrote some FLTK-related blog posts I'll share here.
> >
> > The first one shows how to use the light version of the Anti-Grain library 
> > from fltk ( less featured than full AGG, but small code) :
> > http://dtedm.blogspot.com/2009/03/fltk-agg-lite.html
> >
> > The second one shows how the tinyscheme interpreter can be used from Fltk, 
> > in two parts ( I might add some further examples) :
> >
> > http://dtedm.blogspot.com/2009/03/fltk-tinyscheme-1.html
> > http://dtedm.blogspot.com/2009/03/fltk-tinyscheme-2.html
> >
> > Of course, this should be considered 'proof of concept' code but, hey, I 
> > thought it might prove useful to some of you guys.
> >
> > Manuel
> >
> >
>
> MCO, can you write something more about benefits a potential user has by
> using AGG instead of Cairo? I always saw these two as competitors, and
> always chose Cairo over AGG. Granted, I did not do any serious
> evaluation of the AGG. Last time I checked examples they were incredibly
> slow comparing to lightning-fast Cairo...
>
> Kind regards

Hello,

I'm afraid I don't know much about Cairo. Furthermore, I'm not sure AGG Light 
has anything to do, in terms of core algorithms, with the full AGG library ... 
It looks like some code Maxim Shemanarev wrote ( based on Freetype ) before he 
worked on the full library. I used it because I needed a way to draw 
non-realtime anti-aliased graphics.

But let's define 'fast' and I could work on some benchmark code. What would be 
a good test ?

Kind regards,

Manuel


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