Michael Surette wrote:
> In my test case there are 53 unevenly timed iterations which take a
> total of about two seconds and I see three distinct screen updates. If
> I put in Fl::wait() instead and move the mouse over the screen, I notice
> more updates in roughly the same time.
>
> I'll have to play with this a bit more to find the setup I like best.
> Any more comments or suggestions would be welcome.
If you need smooth motion during a choppy algorithm,
you're only other choice I think is to run your
while() loop in an entirely separate thread, so that FLTK
has the main thread all to itself, and remove the Fl::check()
call from your loop.
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