On 5 Dec 2009, at 23:56, Greg Ercolano wrote: > > If you need smooth motion during a choppy algorithm, > you're only other choice I think is to run your > while() loop in an entirely separate thread, so that FLTK > has the main thread all to itself, and remove the Fl::check() > call from your loop.
I should say that this is the approach I would recommend - but I favour using multiple threads, so I am biased in favour of this approach. Greg, I think, is less keen on threads due to the difficult (and often hard to debug) interactions they tend to introduce...! -- Ian _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

