Yes - what Greg says.

For what it is worth, it is customary for me to pitch in at this  
point saying that for large arrays of widgets, you are far better off  
managing them in an array of your own making (the fltk widget  
management probably is not the most efficient way to handle large  
collections...)

Since you are using boost anyway, it should be pretty easy to manage  
the widget list that way, then only render (in your subclassed draw  
method) the ones that are actually on-screen at any given time.

This is g=usually more efficient, and does not suffer from the limits  
on the graphical context that using the underlying flkt widget layout  
does...

And... I see Greg has linked to a post from Matt suggesting that...



_______________________________________________
fltk mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk

Reply via email to