> One last bug that you are going to have to describe in greater detail -
> "TextBuffer doesn't overwrite its previous contents" isn't doing it for
> me based on the code fragment provided.
>
> Maybe you just need to force a redraw?

err, but i dont modify anything else to do with the text buffer or display, so 
that shouldnt be an issue; it's the same as a default text display.
I'll give it a shot anyway.
Err, that's not doing it.

> Maybe the boxtype of the text display is wrong? (If you have set a FRAME
> type rather than a BOX type the widget will not necessarily update its
> contents correctly.)

Again - nothing else is modified, so mine is the same as the default options 
you're running with.

> FWIW, I wouldn't have used TextBuffer for this anyway, I think I'd have
> used some less complex text widget.

Even just using a straight TextDisplay still gives me the same issue. It's just 
not flushing the previous contents of the Display/Buffer before adding the new 
one.

> (In fact, to be frank, I wouldn't have used fltk-2 for this at all,
> since it is unsupported. I'd have used fltk-1.1 and output all the text
> via an Fl_Browser, which is substantially simpler to use than a
> textbuffer classes...)

Heh, well, 2.0's never given me this sort of trouble before.....


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