> Mike Werner wrote:
> > After my success with 'Hello World' I tried copying the source files for 
> > the CubeView demo into a new folder to see if I could compile, link, and 
> > run the demo outside of the fltk demo environment. This is what I have to 
> > do to run my apps (which run fine under 1.0.11). I looked at the Visual C++ 
> > project files for guidance which helped a little. I'm at the point now 
> > where the demo compiles but does not link. I get 8 error messages which 
> > look like -
> >
> > 1>CubeView.obj : error LNK2001: unresolved external symbol "public: virtual 
> > void __thiscall Fl_Gl_Window::resize(int,int,int,int)" 
> > (?res...@fl_gl_window@@uaexh...@z)
> > 1>CubeView.obj : error LNK2001: unresolved external symbol "public: virtual 
> > void __thiscall Fl_Gl_Window::flush(void)" (?fl...@fl_gl_window@@UAEXXZ)
> > 1>CubeView.obj : error LNK2001: unresolved external symbol "public: virtual 
> > void __thiscall Fl_Gl_Window::show(void)" (?s...@fl_gl_window@@UAEXXZ)
> > 1>CubeView.obj : error LNK2001: unresolved external symbol "public: virtual 
> > void __thiscall Fl_Gl_Window::hide(void)" (?h...@fl_gl_window@@UAEXXZ)
>
>       CubeView is an opengl application.
>
>       FLTK has its opengl functions in a lib called fltkgl.lib,
>       so you'll need to link that app with fltkgl.lib (in addition to 
> fltk.lib).
>
>       Note too that apps that require image libraries might need 
> fltkimages.lib,
>       etc.

Thanks I just caught onto that.
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