> Mike Werner wrote: > > After my success with 'Hello World' I tried copying the source files for > > the CubeView demo into a new folder to see if I could compile, link, and > > run the demo outside of the fltk demo environment. This is what I have to > > do to run my apps (which run fine under 1.0.11). I looked at the Visual C++ > > project files for guidance which helped a little. I'm at the point now > > where the demo compiles but does not link. I get 8 error messages which > > look like - > > > > 1>CubeView.obj : error LNK2001: unresolved external symbol "public: virtual > > void __thiscall Fl_Gl_Window::resize(int,int,int,int)" > > (?res...@fl_gl_window@@uaexh...@z) > > 1>CubeView.obj : error LNK2001: unresolved external symbol "public: virtual > > void __thiscall Fl_Gl_Window::flush(void)" (?fl...@fl_gl_window@@UAEXXZ) > > 1>CubeView.obj : error LNK2001: unresolved external symbol "public: virtual > > void __thiscall Fl_Gl_Window::show(void)" (?s...@fl_gl_window@@UAEXXZ) > > 1>CubeView.obj : error LNK2001: unresolved external symbol "public: virtual > > void __thiscall Fl_Gl_Window::hide(void)" (?h...@fl_gl_window@@UAEXXZ) > > CubeView is an opengl application. > > FLTK has its opengl functions in a lib called fltkgl.lib, > so you'll need to link that app with fltkgl.lib (in addition to > fltk.lib). > > Note too that apps that require image libraries might need > fltkimages.lib, > etc.
Thanks I just caught onto that. _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

