Greg Ercolano wrote: > Marc Levoy wrote: >> For an important but infrequently used program based on FLTK, I have suddenly >> found that it is able to obtain only 5-bit color buffers (5+5+5 instead of >> 8+8+8), causing my application to mis-perform. (I read back the frame >> buffer, >> so the bitdepth is important to the proper function of the program.) > > Does it make a difference if you're using Fl_Window vs. > Fl_Double_Window?
Though, IIRC, if you are encapsulating an Fl_GL_Window, it is recommended that you use a Fl_Window as there can be "issues" with expose events / updates / and so forth with GL windows in Double_Windows. Though that may not matter on OSX, where all windows are inherently double-buffered, so the distinction between singe and double fltk windows is somewhat moot. _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

