Greg Ercolano wrote:
> Marc Levoy wrote:
>> For an important but infrequently used program based on FLTK, I have suddenly
>> found that it is able to obtain only 5-bit color buffers (5+5+5 instead of
>> 8+8+8), causing my application to mis-perform.  (I read back the frame 
>> buffer,
>> so the bitdepth is important to the proper function of the program.)
> 
>       Does it make a difference if you're using Fl_Window vs. 
> Fl_Double_Window?

Though, IIRC, if you are encapsulating an Fl_GL_Window, it is 
recommended that you use a Fl_Window as there can be "issues" with 
expose events / updates / and so forth with GL windows in Double_Windows.

Though that may not matter on OSX, where all windows are inherently 
double-buffered, so the distinction between singe and double fltk 
windows is somewhat moot.




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