Apropos of nothing... OK - I'm not near a Mac right now, but FWIW it
works fine on XP-SP3...

> #ifdef __APPLE__      // Don't recall why I do this, but it 
> fails either way
> #include <OpenGL/gl.h>

I don't think this is necessary anymore, I think the FL GL headers are
more or less sorted now - though I can't remember whetehr that's true
for 1.1.7 or not...


>       clipping->mode(FL_RGB8);        // Also disables double 
> buffering

I'm not even sure this is necessary, to be honest. Though if it is not
working for you with it, I very much doubt that removing it will help!


>       for (;;) {}

I'd very much favour using:-

    return Fl::run();

At this point instead... Though again I don't believe that will make any
difference.


> And here is the makefile:

Shouldn't need a Makefile for this...

        fltk-config --use-gl --compile myprog.cxx

Works just fine, and using fltk-config will ensure that all the correct
libs are pulled in.

If you *do* compile it using fltk-config, is the behaviour any
different? (Again, I suspect not, but you never know!)


Anyway, I still suspect the switch to the 64-bits API's in SL may be
relevant here... But I don't know.

Do you know what systems it *did* work on? And the graphics card is the
same and so forth?

Sorry I don't have anything actually useful though...




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