On 15.11.2010, at 01:08, Domingo Alvarez Duarte wrote: > I'm thinking of include lua script to fluid to allow more flexibility and > customization of code generation, my initial idea is to have one new tab > "Script" on widget_panel with two tabs: "Project", "User". > > "User" scripts are saved to user preferences and is availlable for all > projects, "Project" is saved to project fluid file and is specific to the > project, the way lua works will be easy to merge both, first load the user > script and after project script to allow overwrite of user scripts for the > project. > > How it can be used ? > > One idea is to start an entry in some/any input fields with a prefix for > example "=myluascript widget_name" and when fluid will generate code it > checks to see if there is a lua function with the given name and if found > pass to it the generated code and write whatever that function returns, > also fluid can call special named scripts at specific points of code > generation to allow more control for the users. > > Someone already did something like this ?
This is a very nice idea (I like the Excel syntax!). However I would suggest Python or NewtonScript, of course. And so the language war begins... . Seriously though, for this to be generally useful, we would have to either use a language that is available on all platforms, or include the interpreter, like we do with the image file formats. - Matthias _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

