Well, if HAVE_GL_OVERLAY is 0 then all this fine win32 code in 
Fl_Gl_Overlay.cxx is not compiled (including all the can_do_overlay() and 
make_overlay())
So I suppose it should be at least configurable (like --enable-gl-overlay ?) if 
not set to 1 by default.

Does anybody know more about it?

R.


On 12/05/2011 16:14, MacArthur, Ian (SELEX GALILEO, UK) wrote:
> 
>> When running ./configure script under MSYS shell, in 
>> resulting config.h the macro HAVE_GL_OVERLAY is defined as 
>> HAVE_OVERLAY, resulting to zero.
>> However under MS Visual Studio, where custom config.h is 
>> used, HAVE_GL_OVERLAY is hard-defined as 1.
>>
>> My question is, should ./configure scrip on windows (or 
>> cross-compiling for windows) produce HAVE_GL_OVERLAY as 1 too?
>>
>> Using fltk-1.1.10 under msys/mingw.
> 
> Hmm, not sure.
> 
> The overlay stuff was pretty SGI specific (though that may no longer be
> the case, of course, and may not be relevant for Windows at all!), so
> setting it to 0 is probably safer.
> 
> Maybe the question ought to be why the VS files have it hard-coded to 1,
> then?
> 
> Anybody know about the goodness (or otherwise) of overlay support on
> Windows graphics drivers?
> 
> What is a sensible default for this?
> 
> 
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