On 06/09/11 12:39, Andrew Waldrum wrote:
> My intent is to have a button bar always in front of an openGL canvas so
> I made the buttons a separate non-modal window.  

        Others will likely answer the other parts of your message
        about the non-modal stuff, but I was just wondering if you
        know you can put widgets (eg. a button bar) into the same
        window as the Fl_Gl_Window; just parent both to a single
        window, and position one above the other (so that they don't
        overlap), and make a little 'hide' or 'breakaway' button
        so that you can make the buttons disappear, and the Fl_Gl_Window
        can resize itself to fill the gap left behind by the hidden
        buttons.

        Also: I recall in 1.3.x recently there was some problem with
        show() that affected window ordering. Can't remember the details,
        but I think it was fixed in a more recent RC release.

        So you might try building against a newer RC (RC7 was
        released recently, I see you're on RC3) which might affect
        the behavior you're seeing, not sure.
        
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