On 06/09/11 12:39, Andrew Waldrum wrote:
> My intent is to have a button bar always in front of an openGL canvas so
> I made the buttons a separate non-modal window.
Others will likely answer the other parts of your message
about the non-modal stuff, but I was just wondering if you
know you can put widgets (eg. a button bar) into the same
window as the Fl_Gl_Window; just parent both to a single
window, and position one above the other (so that they don't
overlap), and make a little 'hide' or 'breakaway' button
so that you can make the buttons disappear, and the Fl_Gl_Window
can resize itself to fill the gap left behind by the hidden
buttons.
Also: I recall in 1.3.x recently there was some problem with
show() that affected window ordering. Can't remember the details,
but I think it was fixed in a more recent RC release.
So you might try building against a newer RC (RC7 was
released recently, I see you're on RC3) which might affect
the behavior you're seeing, not sure.
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