On 09.06.2011 21:39, Andrew Waldrum wrote: > I am using 1.3rc3 on the latest Ubuntu and am having a problem with > non-modal windows going behind normal windows in the same application. > > My intent is to have a button bar always in front of an openGL canvas so > I made the buttons a separate non-modal window. As I understand it this > means it should always be above the normal window but allow the normal > window to continue accepting events. This seemed to work but now > whenever I click the normal window it pops in front of the button bar no > matter what the modal setting.
[...] > The only difference I can see in how I am using fltk from most examples > I have seen is that I am currently instantiating all windows at startup > and either hiding or showing them depending on the state. When doing it > this way the showing order is important, calling show() on windows from > back to front(which I am doing). > > Any ideas? From your description it seems that what you're doing is correct, but maybe (I'm not sure about it) there can be a timing problem. AFAIK the different windows' relationships are established when show()n for the first time. However, simply calling show() and then hide() again before the FLTK event queue gets a chance to run() may not be enough, since this doesn't instantiate the system Window object, and this *might* be the cause of your problem. A minimal example code how exactly you create, show, and hide the windows, together with the main program code (when do you call Fl::run()?) might help. If you post some code, please post a minimal compileable example so that we can test it to help you. BTW.: can you test your program on other platforms, e.g. Windows? What happens when run on Windows or Mac OS X? Albrecht _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

