Sorry for the inconvenience, guys. I now see my stupid mistake. I dunno what
I was thinking but just couldn't see this. Best regards, Asif

On Thu, Jun 23, 2011 at 8:22 AM, asif saeed <[email protected]> wrote:

> Hi,
>
> I have the following code. I am exactly following the instructions and
> guidelines that you guys have helped me with but the window wouldn't show
> the button no matter what I do:
>
>
> /*****************************************************************************************************************************************************************************************/
>
> int Horizontal_Screen_Pixels()
> {
>     float h, v;
>     Fl::screen_dpi(h,v);
>     return static_cast<int>(h);
> }
>
> int Vertical_Screen_Pixels()
> {
>     float h, v;
>     Fl::screen_dpi(h,v);
>     return static_cast<int>(v);
> }
>
> int main(int argc, char **argv) {
>     const int Win_Height = 175;
>     const int Win_Width = 175;
>
>     Fl_Window *window = new Fl_Window((Horizontal_Screen_Pixels()/2) -
> (Win_Width/2),(Vertical_Screen_Pixels()/2) -
> (Win_Height/2),Win_Width,Win_Height,"Hello World");
>     window->color(FL_RED);
>     window->box(FL_UP_BOX);
>     Fl_Button *txt_username = new
> Fl_Button(window->x()+10,window->y()+10,window->w()-(10+10),(window->h()/4)/2);
>     txt_username->color(FL_BLUE);
>     window->end();
>     window->show(argc,argv);
>     return Fl::run();
> }
>
>
>
> /*****************************************************************************************************************************************************************************************/
>
> Can you tell me what I am doing wrong? I guess may be something is going
> wrong because I want to pass relative sizes/positions derived from those of
> the main windows(?).
>
> Best regards, Asif
>
>
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