FWIW, for future versions, I am much less worried about whether fltk
should use STL and C++0x extensions internally (you can of course use
any extensions you like in your own code already...) 

I am worried about how we embrace the future of GUI design -
touchscreens, gestures, multi-touch, etc.

That really changes a lot of the things we take for granted about GUI
widgets, and has a potentially huge impact on the UI toolkit - i.e.
fltk.

So for now, let's get 1.3 stable, get fltk3 baselined so we have
something to work on, then worry about what we *really* need to fix
next.
I honestly think touch interaction is a much more significant issue than
whether we use STL internally.

Disclaimer: My view may be distorted, as we have been developing
touch-screen consoles for various systems for years, and are now
starting to see features we've struggled with over the years appearing
in consumer facing API's. What would we have given to have had the
functionality of the iPad API's in our consoles 8 years ago...
(Note: that's the functionality of those API's, but not those specific
API's per se, many of which, well, not to my taste perhaps...) 



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