Hi all,

On a related note to last post i have been drawing 'pseudo3d' objects
in an FL_Group so far for my 3d game of life, but i really need to
convert it to OpenGl drawing objects now that it is working.

I am stuck with the idea of how my gl window can 'know' about drawing
all my world cells? I mean i cannot directly cll the gl window draw()
function (...can i?) previously this was not a problem with the 2d
fl group widgets as i could just create a custom drawing widget to
represent each cell and influence its color /shape with overloading

But i cant see how to manage this with the fact that the draw method
for the open gl window is related to a solitary window, and not
multiple widgets with their own x,y,w,h attributes that can be used for
positioning etc

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