Hi all, On a related note to last post i have been drawing 'pseudo3d' objects in an FL_Group so far for my 3d game of life, but i really need to convert it to OpenGl drawing objects now that it is working.
I am stuck with the idea of how my gl window can 'know' about drawing all my world cells? I mean i cannot directly cll the gl window draw() function (...can i?) previously this was not a problem with the 2d fl group widgets as i could just create a custom drawing widget to represent each cell and influence its color /shape with overloading But i cant see how to manage this with the fact that the draw method for the open gl window is related to a solitary window, and not multiple widgets with their own x,y,w,h attributes that can be used for positioning etc _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

