> On a related note to last post i have been drawing 'pseudo3d' objects
> in an FL_Group so far for my 3d game of life, but i really need to
> convert it to OpenGl drawing objects now that it is working.

Or do you?
If the drawing is working and provides the view you need, what will GL
provide in addition?
Drawing with GL is very different from drawing by filling a group with
coloured widgets...

> I am stuck with the idea of how my gl window can 'know' about drawing
> all my world cells?

You make some data abstraction that represents your world - maybe just
an array of little structs or something - and at drawing time (for
example, there are other options, GL is very flexible...) you interpret
that abstraction and use GL to render the appropriate scene.

You do not update the GL scene as you run your model, only the data is
changed. Once you have a "complete" set of data ready you request a
redraw() and carry on...

> I mean i cannot directly cll the gl window draw()
> function (...can i?)

I would advise against it. The effects can be "interesting". (Though
technically under some circumstances you can get away with that... But
don't...)

There are several GL drawing examples in the test folder, and Greg has a
few more on his Cheat Pages. You can refer to any and all of those for
some hints.
Note that drawing with GL is very different from drawing with fltk
"native" calls, so you'll have a wee bit of work to do there!



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