On Mon, 22 Aug 2011 14:16:24 -0700, Ian MacArthur
<[email protected]> wrote:

>
>On 22 Aug 2011, at 19:24, Mickey Mouse wrote:
>
>
>>> Can you run the unittests example from the tests folder, on your various
>>> systems, and see how that behaves.
>>> 
>>> That's (supposed) to be the standard check for line drawing consistency
>>> across platforms, and I just tried it and it appears to be OK. You'll
>>> need to try the "rectangles" and the "circles and arcs" pages.
>> 
>> 
>> Done
>> 
>> I did a screen captue from Windows and also Linux. In each case I
>> cropped the image using Paint Shop Pro X.
>> 
>> The fl_pie with X11, the ovals do not reach the green rectangke on the
>> right and the bottom (short by 1 pixel).
>> 
>> The fl_arc ovals are good for Win32 and X11 as are the circle and
>> circular arcs.
>> 
>> 
>> The filled circle and filled arcs (fl_pie) are good in Win32. For X11
>> in all cases the circle and arcs do not reach the bottom or right
>> edges of the green squares (short by 1 pixel) and there is some red.
>> I do not have anti aliasing turned on in the video card (it looks like
>> s**t).
>
>
>Hmm, I just tried it on Ubuntu 11.04 with fltk-1.3-current and it looks OK'ish.
>
>But this is not a valid test, as I have it running on a VM on OSX, so it *is* 
>anti-aliased and... 
>
>What target h/w etc are you running, particularly the graphics card and driver 
>(just in case that matters!)
>

Nvidia with the open source Linux driver. 2 different boxes 2
different Nvida chip sets, same results. 


My laptop has an ATI Radeon X1200 video card, The zoomed in screenshot
looks identical to my desktop boxes.

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