On Mon, 22 Aug 2011 14:16:24 -0700, Ian MacArthur <[email protected]> wrote:
> >On 22 Aug 2011, at 19:24, Mickey Mouse wrote: > > >>> Can you run the unittests example from the tests folder, on your various >>> systems, and see how that behaves. >>> >>> That's (supposed) to be the standard check for line drawing consistency >>> across platforms, and I just tried it and it appears to be OK. You'll >>> need to try the "rectangles" and the "circles and arcs" pages. >> >> >> Done >> >> I did a screen captue from Windows and also Linux. In each case I >> cropped the image using Paint Shop Pro X. >> >> The fl_pie with X11, the ovals do not reach the green rectangke on the >> right and the bottom (short by 1 pixel). >> >> The fl_arc ovals are good for Win32 and X11 as are the circle and >> circular arcs. >> >> >> The filled circle and filled arcs (fl_pie) are good in Win32. For X11 >> in all cases the circle and arcs do not reach the bottom or right >> edges of the green squares (short by 1 pixel) and there is some red. >> I do not have anti aliasing turned on in the video card (it looks like >> s**t). > > >Hmm, I just tried it on Ubuntu 11.04 with fltk-1.3-current and it looks OK'ish. > >But this is not a valid test, as I have it running on a VM on OSX, so it *is* >anti-aliased and... > >What target h/w etc are you running, particularly the graphics card and driver >(just in case that matters!) > Nvidia with the open source Linux driver. 2 different boxes 2 different Nvida chip sets, same results. My laptop has an ATI Radeon X1200 video card, The zoomed in screenshot looks identical to my desktop boxes. _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

