> I am using MinGw, FLTK 1.3 static libs and my dll does use FLTK.

I'm no expert on WIN32 dll issues, but I don't *think* that flies (using the 
static libs and dll's I mean...)

I think that, on Windows, if the dll needs to use FLTK then the whole app must 
link to the FLTK dll or the symbols will not resolve correctly at runtime.

This is different to the Linux situation, where dynamic linking resolves 
symbols in a different way. And I've no idea what OSX dylibs do...

Or I may be talking nonsense (again) so YMMV.
-- 
Ian
Sent, much to my surprise, from my iPhone

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