Yor proposed solution doesn't address the resolution problem.

There is a function "void Fl::screen_dpi(float &h, float &v, int n)", but  
probably we need a similar one at device level.

Also probably a new widget Fl_Image_Resolution_Adapter that could store an  
image with high resolution (at least higher than screen resolution) and  
render/draw adapting to the actual device resolution.
_______________________________________________
fltk mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk

Reply via email to