Yor proposed solution doesn't address the resolution problem. There is a function "void Fl::screen_dpi(float &h, float &v, int n)", but probably we need a similar one at device level.
Also probably a new widget Fl_Image_Resolution_Adapter that could store an image with high resolution (at least higher than screen resolution) and render/draw adapting to the actual device resolution. _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

