On 04/16/12 11:14, Edzard Egberts wrote:
>  > Since FLTK is targeted at platforms which often lack complete ISO C++
>  > support or have limited memory, all C++ code in FLTK must use a
>  > subset of ISO C++.
> 
> What's about today, are these restrictions state of the art?
> 
>      Exceptions
>      Namespaces
>      Standard C++ headers and library
>      Templates
>      static_cast, dynamic_cast, const_cast
> 
> I'm in doubt of Exceptions, but I love using STL and I don't like char*. 
> To me it's not C++ without STL, at the very most a C+.
> 
>  > We'd need one or the other to add ABI-breaking changes
> 
> FLTK_3.unrestricted.playground? I really don't like char*. ;o)

        Mmm, it would be good to figure this out ASAP,
        as some stuff coming down the pipe might affect this.

        Domingo/Fabien have been considering to import FLU,
        which IIRC includes a string library of some kind.

        This hasn't been accepted for inclusion yet by the devs,
        but other widgets have a growing need for dynamic strings
        and templates as well.

        To this day I'm not sure if embedded compilers support
        things like templates (and by extension, STL) so using
        templates inside FLTK would affect those folks.

        However, FLTK 3.x might be an opportunity to draw the line
        between 'ancient' compilers, and semi-modern ones.

        Arguably, a C++ compiler that doesn't support templates
        isn't a C++ compiler, so why should we continue to limit
        FLTK's development.

        If FLTK 3.x decides to use templates, the folks with 'old'
        compilers will be stuck with the 1.3.x branch, which should
        be fine with them; if they want newer features the more
        advanced widgets bring, they'll have to pressure vendors
        to support better compilers, and get those vendors out
        of the last century.

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