One user criticized my application as too bright on the screen although I 
prefer to think of it as "cheerful."  Thus, I have been experimenting with the 
plastic scheme.  My application, Nut, looks horrid with the plastic scheme 
because many widgets don't get plasticized.  For instance, if I give a widget 
some kind of SHADOW box attribute, FLTK does not do the color muting on that 
widget, and also misses packs within scrolls within groups within wizards.  
Even if the plastic scheme has no distinctive representation of a shadow box, 
wouldn't it be logical to still use color muting to draw the interior or 
background of all widgets if the whole app is brought up with the plastic 
scheme?  Am I misunderstanding how it is supposed to work?
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