> One user criticized my application as too bright on the screen although I
> prefer to think of it as "cheerful."  Thus, I have been experimenting with
> the plastic scheme.  My application, Nut, looks horrid with the plastic
> scheme because many widgets don't get plasticized.  For instance, if I
> give a widget some kind of SHADOW box attribute, FLTK does not do the
> color muting on that widget, and also misses packs within scrolls within
> groups within wizards.  Even if the plastic scheme has no distinctive
> representation of a shadow box, wouldn't it be logical to still use color
> muting to draw the interior or background of all widgets if the whole app
> is brought up with the plastic scheme?  Am I misunderstanding how it is
> supposed to work?

For what it is worth, I prefer the "gtk+" scheme to the "plastic" scheme... 
Though not sure if that helps you at all!



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