Hi, I'm beginning to port my code over to version 3.0 - slowly as it's still experimental at the moment.
What's sticking at the moment is the order of calling show() seems to be different and is causing a bit of a problem. In the fltk 2 version of the code I do: pWindow = CreateMainWindow(); pWindow->Begin(); // build some other UI elements (A tile group containing a GLwindow) CreateInterface(); pWindow->End(); pWindow->Resizable(theTileGroup); pWindow->Show(); // create the GL context pGLWindow->MakeCurrent(); This works fine under fltk 2 Under 3.0 I see that the win32 context stuff set at pWindow->i internally isn't created until pWindow->show() is called, and the GLWindow will crash. So for the fltk 3 build I have to call pWindow->show() before the GLWindow is created - but this results in the outer pWindow not being resizable anymore... Any help appreciated. Thanks _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

