> I'm sorry that I can't help much - the only one who can probably
> give more help about the internals of fltk 3 (and maybe in some
> extent also of fltk 2) is Matt. fltk 3 internals are more or less
> inherited from fltk 1.3, so they may be different than fltk 2.
> Also, as you wrote yourself, fltk 3 is still in beta state, and
> you should not expect this to change really soon.
>
> That said, if the only the problem is the resizable window, then
> I suggest to set the resizable to the window itself before show(),
> and maybe change it later after you added theTileGroup as required.
> This should probably work.
>
> One more question, though: Is your code from a real program, or
> is it hand-written pseudo code? I wonder how "End()", "Begin()",
> "Resizable()" with capital first letters could work. Macros?
>
> --
>
> Albrecht

Hi Albrecht,

> I suggest to set the resizable to the window itself before show()

That was the ticket to make the root window resizable - thanks!

Regarding the real-pseudocode nature of the post, it's actually a bit of both - 
I wrap FLTK in template container classes which hook up all of the callbacks to 
various object variables, and my own engine API is 
UpperCaseFirstLetterFunctionCalls(), though that was actually pseudo code there 
:)

I'll continue to look out for the new FLTK 3 - it seems to work OK on my port 
so far, apart from some of the windows in the tilegroup don't seem to resize 
properly yet. May be something I'm doing, but the fltk 2 version works as 
expected right now.

Thanks and best regards,

Caspar
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