Hi,
I hope this place is more or less appropriate to ask questions about Gleam.
So here are a few questions:

- Gleam from svn is not building right now, I get those errors:
/home/gpothier/tmp/gleamsynth/GleamCore/src/sf2/sf2voice.cpp: In
constructor 'GleamSF2Voice::Private::Private(GleamCore&,
GleamSF2SubSynth&, GleamSynthConfigurationV1&, GleamSF2Voice&)':
/home/gpothier/tmp/gleamsynth/GleamCore/src/sf2/sf2voice.cpp:169:
error: 'class GleamArray<GleamSF2Generator>' has no member named
'setCountWithoutCopy'
/home/gpothier/tmp/gleamsynth/GleamCore/src/sf2/sf2voice.cpp: In
member function 'bool GleamSF2Voice::on(const GleamNoteEvent&,
GleamSF2Zone&)':
/home/gpothier/tmp/gleamsynth/GleamCore/src/sf2/sf2voice.cpp:235:
error: 'class GleamArray<GleamSF2Modulator>' has no member named
'count'
/home/gpothier/tmp/gleamsynth/GleamCore/src/sf2/sf2voice.cpp:236:
error: 'class GleamArray<GleamSF2Modulator>' has no member named
'count'
/home/gpothier/tmp/gleamsynth/GleamCore/src/sf2/sf2voice.cpp: In
member function 'void GleamSF2Voice::updateModulators(bool)':
/home/gpothier/tmp/gleamsynth/GleamCore/src/sf2/sf2voice.cpp:722:
error: 'class GleamArray<GleamSF2Modulator>' has no member named
'count'

Is it okay to replace all those "count" by "capacity"?

- Is Gleam more CPU-intensive than fluidsynth?
- I'd like to eventually have a fixed-point synthesizer. If I have
time I might have a try at writing one. Where would it fit in the
design of Gleam?

Regards,
g


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