I agree with that--the tooltips should be part of our minimum viability requirements. It's the most basic form of help we can offer users wherever icon or interface familiarity fail. I imagine the text for the tooltips would also overlap heavily with what we read out to the screen readers.
James On 2012-01-03, at 3:47 PM, tona monjo wrote: > Hi Anastasia, > > Good point. We are working on new (refined) versions of the designs for the > Video Player, and one of the first things we have added are the tooltips. > > From my point of view, they should be considered as one of the Minimum > Viability Requirements, if possible. Do you agree? > > Tona > > > On Tue, Jan 3, 2012 at 9:32 PM, Cheetham, Anastasia <[email protected]> > wrote: > > Hi, Tona, > > I'm looking at your designs for the Video Player, at > > http://wiki.fluidproject.org/display/fluid/Video+player+designs > > and I don't see any mention of tooltips for the various controls. > > I imagine that tooltips are probably a good idea, but I'm wondering how > important you consider them to be with respect to the "minimum viability" > criteria we discussed, listed at the top of the feature list: > > http://wiki.fluidproject.org/display/fluid/Video+Player+Feature+List > > > Does anyone else have any thoughts on this? > > -- > Anastasia Cheetham Inclusive Design Research Centre > [email protected] Inclusive Design Institute > OCAD University > > > > > -- > Tona Monjo > LATENT, User Experience Design > http://www.latent-design.com > T (+34) 654 402 387 > Skype: tona.monjo > Twitter: tona_monjo > Blog: http://blogs.elpunt.cat/tonamonjo/ > > _______________________________________________________ > fluid-work mailing list - [email protected] > To unsubscribe, change settings or access archives, > see http://lists.idrc.ocad.ca/mailman/listinfo/fluid-work
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