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A._S.L.O.T.H.
MANIFESTO Artist’s Society for Leisure and Other Thoughtful
Hooplah or, Artist’s Society Against Labour and
Otherwise Tedious Humdrum... (EXCERPTS)
No One Should Ever Work. Work is the source of nearly all the misery in the
world. Almost any evil you’d care to name comes from working or from living in a
world designed for work. In order to stop suffering, we have to stop
working. That doesn’t mean we have to stop doing things. It
does mean creating a new way of life based on play; in other words, a ludic
conviviality, commensality, and art...Play isn’t passive. -- Bob
Black In the spirit of play, we submit
this Manifesto: A._S.L.O.T.H’s Mandate is simple:
1. We reject all forms of work on the basis that
they are not necessary components of a productive and fulfilling society; and
accept that “to work” is to participate in the hierarchical structures in which
we are alienated and alienate others. 2. We resist the ways in which current
activist models reinforce problems on a structural level by failing to give up
work. 3. We dedicate ourselves, above all, to the fine art of play. --cut-- IV. ART AND A NEW SOCIAL
ORDER Art is useless. For this reason, we pursue art
inexhaustibly. Many art movements of the past and present
have situated themselves either in alliance with, or in opposition to, work. Da
Vinci was a renowned procrastinator who was slow to complete paintings and who
invented hundreds of useless objects. His notebooks overflow with accounts of
time spent staring at clouds or plaster walls. Marcel Duchamp preferred chess to
work. The few hours he would spend in his studio involved little more than the
haphazard placement of art elements and it would take him years to complete a
project such as the Large Glass. His “ready-mades” especially epitomize a bold
hypothesis of work that anyone could replicate. Greenberg’s camp of Modernists
also made useless art but isolated themselves with a strict “high art” vs.
“kitsch” distinction. Rather than inspiring the working classes to be less
“useful”, they alienated them and so did not problematize their relationship
with any dominant order. Because the dominant voice is central, their art too
quickly became ordinary. Every oft-repeated act will eventually
become “ordinary”. The best ones, though, change us in the
process. In contrast, current Activist Art often
becomes too usefully engaged, insisting on itself as work much in the same way
as Liberalists lobby for equal economic opportunity. Because many of these
movements emphasize their activist, rather than aesthetic merits, they
undervalue the very transgressive nature of the aesthetic itself. The aesthetic
IS a sensibility, IS a philosophy, IS political and need not, should not, be
collapsed into any specific ideology. --cut-- What Marxists call “Creative Labour” is a
similar concept applied to all forms of activity. Creative Labour is an
endeavour of passion and is therefore fulfilling. Einstein believed that while,
at best, science could provide a means to an end, only personality could provide
an end. In our society, individual personalities are muted by industry. Art can
serve as a model for creative livelihood---a glimmer of humanity. We believe
that better communities aren’t mass produced, but are created slowly, by passionate
means and together by individuals. As an Artist’s Society, we are dedicated to
the aesthetic change of communities. The physical environments in which we live
greatly influence the quality of our existence. The aesthetic and functional
decay of our surroundings is internalized by individuals and communities, thus
leading to social decay. Passionate play should be built, literally, into our
lives. For this reason, A._S.L.O.T.H. calls upon the union of architects,
engineers, gardeners, musicians, writers...anyone whose activities contribute
aesthetically to our environments... to quit work and devote their skills to
play. V. MODELS OF BETTER
COMMUNITIES Co-operatives, collectives and the like are models
of a new order. However, we provide this warning: not every organization that
claims to be a co-operative actually is one. Many reproduce old distributions of
power in new ways. It’s difficult to shed this tendency as these are often our
only models of behaviour. Decisions made by consensus, for example, may, out of
a sense of obligation or impatience, prevent full individual expression. Such
residual effects, or “withdrawal symptoms”, will eventually be eliminated with
patience and commitment to the process and not to the product. VI. A._S.L.O.T.H.
SUMMARY “Play is always voluntary. What might otherwise be
play is work if it is forced.” (Black) - We defy compulsory production; - We don’t want to end employment discrimination,
we want to end work; - We don’t want full employment, we demand full
unemployment; - We don’t care if bosses are men, women, black or
white; we want to eliminate bosses; - We demand the conservation of endangered human
resources, including thought processing and free speech; - and we reserve the right to eliminate any plague
of apathy. Rules can be played with. Meanings can be played
with. LET THE GAMES BEGIN! |
- Re: FLUXLIST: A._S.L.O.T.H. Aaron Kimberly
- Re: FLUXLIST: A._S.L.O.T.H. Patricia Harris Deane
- Re: FLUXLIST: businss cards David Baptiste Chirot
- Re: FLUXLIST: A._S.L.O.T.H. Roger Stevens
- Re: FLUXLIST: A._S.L.O.T.H. Sol Nte
- Re: FLUXLIST: A._S.L.O.T.H. cecil touchon
- Re: FLUXLIST: A._S.L.O.T.H. Melissa McCarthy
- Re: FLUXLIST: A._S.L.O.T.H. Aaron Kimberly
- Re: FLUXLIST: A._S.L.O.T.H. Carol Starr
- Re: FLUXLIST: A._S.L.O.T.H. lopshine
- Re: FLUXLIST: A._S.L.O.T.H. Owen Smith

