Ah, I see - thanks.
Still, changing those params doesn't seem to make a difference.
Perhaps I'm not doing this properly in the OpenGL sense, I was using
a shader to do it last time. I'd like the texture to look "chunky"
when it shifts, and not smooth.
cheers
Evan
On Mar 9, 2009, at 8:25 AM, gabor papp wrote:
mean, hopefully. (Also, I'm having a hard time getting the nurbs
plane on the screen properly... its geometry/location/scale is
different from a standard plane built using (build-plane)?)
yes, it's a known issue listed here:
http://savannah.nongnu.org/task/?8502
;--- set params to nearest - should give pixelization instead of
smooth interpolating?
(texture-params tex (list 'min 'nearest 'mag 'nearest 'wrap-t
'clamp))
you can do it like this as dave already explained:
(texture-params 0 '(min nearest mag nearest wrap-t clamp))
note that you can write the list of symbols in a bit shorter way.
best,
gabor
Evan Raskob
Top Floor
4-8 Arcola Street
London E8 2DJ
United Kingdom