Ah, I see - thanks.

Still, changing those params doesn't seem to make a difference. Perhaps I'm not doing this properly in the OpenGL sense, I was using a shader to do it last time. I'd like the texture to look "chunky" when it shifts, and not smooth.

cheers
Evan


On Mar 9, 2009, at 8:25 AM, gabor papp wrote:

mean, hopefully.  (Also, I'm having a hard time getting the nurbs
plane on the screen properly... its geometry/location/scale is
different from a standard plane built using (build-plane)?)
yes, it's a known issue listed here:
http://savannah.nongnu.org/task/?8502

;--- set params to nearest - should give pixelization instead of
smooth interpolating?
(texture-params tex (list 'min 'nearest 'mag 'nearest 'wrap-t 'clamp))
you can do it like this as dave already explained:
(texture-params 0 '(min nearest mag nearest wrap-t clamp))

note that you can write the list of symbols in a bit shorter way.

best,
gabor


Evan Raskob
Top Floor
4-8 Arcola Street
London E8 2DJ
United Kingdom

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