Hi all, I've fixed the planes, texture coords and flipped y rotation.
If you update, existing scripts may change behaviour, so consider yourself warned :) Part of this was fixing the knots on the nurbs plane, so now the surface extends up to the control vertices rather than slightly inside. All the planes (build-plane, build-seg-plane and build-nurbs-plane) should all be coincident now. Scott, if you could check that things are ok, that would be good. I think I'll need to fix some of the example scripts too... cheers, dave
