i'm still thinking about the texture coordinates. my expectations for this: - a texture loaded to a plane should show up in the original orientation of the texture. so, if i load a texture with text, the text should be readable - a texture loaded to a pixels primitive should be ordered as the pixels of the texture are ordered from left to right, from top to bottom. pdata 0 should be the top-left pixel of the image, pdata (pdata-size) - 1 should be the bottom-right one.
i could not find anything about opengl texture coordinate conventions, and maybe these expectations don't go along with them, but i think this is the most logical way to deal with textures. although none of them is fulfilled now. the texture is flipped in x: http://www.flickr.com/photos/gaborpapp/3421353866/ the first pixels value is at the bottom-left: http://www.flickr.com/photos/gaborpapp/3421388156 what do you think? gabor
