On Wed, 2009-04-08 at 17:13 +0200, gabor papp wrote: > > that one of us is describing a polygon that is facing down the -z axis. If > i think this is the default in fluxus. the z axis points out of the > screen. if you type (show-axis 1), then you can see the axes. > > > course look backwards if viewed down the -Z axis. As Dave said - if your > > using the poly-convert-to-indexed code, then perhaps pulling the wrong UVs. > yes, i'm not using that now. this caused the mirroring on the y-axis, > but the x-axis flip is still not solved, just the texture pixels are > mirrored horizontaly also.
The way it is now matches blender... cheers, dave
