i'm not sure if fluxus compiled with GLSL=1 is supposed to be running on
machines without shader support, but i was running (self-test) and it
crashes on the shader example.

I tried running (self-test #f) on fluxus compiled with GLSL=1. It ran fine, no errors. I thought my macbook (the model with GMA950) didn't support shaders ? i remember it wouldn't compile without the GLSL=0 flag a while ago.

        

        
                
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