i'm not sure if fluxus compiled with GLSL=1 is supposed to be
running on
machines without shader support, but i was running (self-test) and it
crashes on the shader example.
I tried running (self-test #f) on fluxus compiled with GLSL=1. It ran
fine, no errors. I thought my macbook (the model with GMA950) didn't
support shaders ? i remember it wouldn't compile without the GLSL=0
flag a while ago.
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