Hi all, IIRC from my opengl days, you can get some sweet looking particle effects using the GL accum buffer. I see in the docs that there are some accum related functions in fluxus but does anyone have an example I can go off of? Not entirely sure how to use them.
Maybe I'm chasing down the wrong path here, what I want is to be able to have nice "glowy" effects, sort of like this: http://www.cokeandcode.com/images/flames.png Does one need the accum buffer for this? thanks, dave
