Yes, that's perfect. Thanks. Now I'll fiddle with the blend modes a bit to see what they do.
dave On Wed, Nov 25, 2009 at 1:04 PM, gabor papp <[email protected]> wrote: > I think I am down the wrong path. I think what I want to do is blend. >> Let's switch my request up for an example on that, please :) >> >> hi Dave, > > the example uses splat.png, which a quite new addition to the fluxus git. > if you have an older version, you can download it from here: > > http://git.savannah.gnu.org/cgit/fluxus.git/plain/modules/material/textures/splat.png > > ------- > > (clear) > > (hint-ignore-depth) > > (texture (load-texture "splat.png")) > > (blend-mode 'src-alpha 'one) > > (define p (build-particles 512)) > > (with-primitive p > (pdata-map! > (lambda (p) > (rndvec)) > "p") > (pdata-map! > (lambda (c) > (vector 1 1 1 .2)) > "c")) > > --------- > > hope it helps, > gabor > >
