On Fri, 2010-02-19 at 19:41 +0100, gabor papp wrote: > hi Evan, > > > I was thinking about this too, and I think its a good idea. The only > > issue is, how will this effect performance, and will there be a way > i don't think it will effect performance. we just need two textures > attached to one pixel primitive and swap between them like it is done > with the main render buffer. and we would have pixels->ptexture or > something to access the back buffer texture. pdata buffers and > everything else would remain the same.
sounds good to me...
