On Tue, 2010-02-23 at 23:44 +0100, gabor papp wrote: > hi Dave, > > > I'd be happy to check it out, are there any instructions for the win32 build > > process? > there's a section about it in the README file. i'm not sure how > up-to-date it is.
Yes, if you feel like an adventure, you can give it a go - it's probably easiest to start with the 0.16 binary zip as it contains all the dlls you need. 'scons GLSL=0 MULTITEXTURE=0 install' should work from a dos box, and will install to C:\Program Files\Fluxus What would be most useful to me would be for you to beta test binaries on modern versions of the OS - I only have Win2k here! :) Although these commits mean that the current git version builds again in Windows, it's still the cut down version of fluxus, only fluxus-engine, and without any OpenGL 2.0 stuff - and still with the crash on scheme error bug. My plan is to fix the crash bug, get OpenGL 2.0 working (GLSL shaders, multitexturing and render to texture are all missing) and add the OpenAL module. This is mainly so I can release games for windows, and use it for livecoding workshops. For the more esoteric stuff (jack audio, fluxa, AR etc) it's going to need someone dedicated to Windows to get it all working and support it I think. cheers, dave
