On Wed, Feb 24, 2010 at 3:48 AM, Dave Griffiths <[email protected]> wrote:
> Yes, if you feel like an adventure, you can give it a go - it's probably > easiest to start with the 0.16 binary zip as it contains all the dlls > you need. 'scons GLSL=0 MULTITEXTURE=0 install' should work from a dos > box, and will install to C:\Program Files\Fluxus > Yes, I gave up last night after trying to get ODE to build - I had thought of the binary zip but wasn't sure it would everything I needed to get fluxus built (includes for the libs), and it was getting late so I retired for the evening :) What would be most useful to me would be for you to beta test binaries > on modern versions of the OS - I only have Win2k here! :) > Not a problem, running Vista at work and I have a 7 install on my home machine. > My plan is to fix the crash bug, get OpenGL 2.0 working (GLSL shaders, > multitexturing and render to texture are all missing) and add the OpenAL > module. This is mainly so I can release games for windows, and use it > for livecoding workshops. For the more esoteric stuff (jack audio, > fluxa, AR etc) it's going to need someone dedicated to Windows to get it > all working and support it I think. > The crash bug is big for me. I'll help where I can, but I'm primarily a Linux guy, and the Windows development I do at work is more GUI based stuff. I just want to be able to run fluxus at work to try out a quick idea here and there. Thanks! dave
