On Tue, 2010-08-03 at 15:28 +0200, gabor papp wrote: > > Clearly, yes..... but we can dream :-). > don't get me wrong, i think the issues you brought up are important, and > it would be nice to get through these inaccuracies in fluxus and discuss > them. > > > Sorry, lost me. Why would I want to turn a hint both on and off? > maybe it's just my thing, but for me they are similar to opengl's > glEnable, and glDisable. i somehow feel it would be more logical to > write something like this > > (hint-off 'solid 'lit) > (hint-on 'wire) > > instead of > > (hint-none) > (hint-unlit) > (hint-wire)
votes++ It would be easy to maintain backward compatibility. cheers, dave
