rotation, etc. This would avoid building and destroying instances, which my
git-feeling says is expensive. I'm not sure that actually is more expensive
than calculating the proper rotation, scale and so on.
i think the current draw-line solution is faster, since everything is handled in c++. i was earlier doing things like building and destroying instances from scheme faking immediate mode, but i think this is a better solution. i am just curious if there's a cleaner one.

best,
gabor

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