hi Kas,

Does this explain why drawn primitives have a tendency to go on top of my
custom debug-printing, even though I'm quite sure those are about as close
to the camera as you can get?
most probably yes. you ignore the depth-buffer when drawing the text, but then the primitives are rendered in display order, which means that drawn primitives will cover all previously built ones.

Or do I have to fiddle with depth-sorting some more?
i don't think it would help. depth sorting applies only to built primitives as far as i know, and drawn primitives are displayed in the next pass.

gabor

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