> > can't you store the errors and display them later on the top-most renderer > instead. on the other hand, you can probably hack it using (renderer-grab) > and (renderer-ungrab). > > Maybe. Can I poll the current state for what renderer is active? I'd need to ungrab until the current renderer is the top-most one. I'm not sure we can currently do that. What we can do is ungrab until we get a error... but that would mean a custom error handler in my error printing code.
Something tells me that's a very, very bad idea :¬). Kas.
