hi Stefano,

I'm interested in integrating fluxus with an external application
reading/encoding/processing A/V data.
i was connecting external applications the other way around using shared memory. it can be tricky this way, since you have to download the data from the gpu to send it to the server, which can be slow. if you choose this way, you could try writing an ffgl plugin that passes through the pixel primitive content, and sends it to the server in shared memory.

on osx it is possible to use syphon (http://syphon.v002.info/) to share frames.

on the other hand, i would use an other machine with a capture card if the budget permits. it's simpler and faster, which is quite important when dealing with real-time video.

best,
gabor

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