hi Stefano,
This was my idea: provide the script filename to the source, and let
it generate the video and send it to the filterchain (no need of
display rendering at this stage, as the objective is batch
processing).
if it's batch processing you can export the frames using (framedump),
(tiled-framedump) or (start-framedump) and encode them using ffmpeg.
Secondarily, I'd like to connect it with external applications, to
read and pass processed data. With audio there are already existing
i would try writing an ffgl plugin here. you render the whole scene into
a pixel primitive and attach the plugin to it, which sends the frames to
the other application in shared memory.
i have an shm-texture client module for fluxus here that might help you,
although you will need a server instead:
http://gabor-fluxus.googlecode.com/svn/trunk/modules/shm-texture/
best,
gabor