> > >> yes, freeframe gl plugins are supported, and it's only 32-bit. i have > been planning to revise the code for 64-bit for a long time. it's possible > with freeframe 1.6. if you are on osx,
I'm on osx, but I'm teamed up with a windows man and should be cross-platform. 32-bit is enough and ff1.5 would be great but, 1.0 will suffice > there are about 80 coreimage ffgl plugins packed with the binary fluxus > distribution. awesome! I just found the example... duh Will investigate that > > > Yes if you have a recent (last 2-3 years) GPU you can probably manipulate >> HD video in real time with fragment shaders, depending of course on how >> complicated your processing is. >> > i second this. fluxus will perfectly match your needs if you use shaders > or you write ffgl plugins. oh, sure! Hadn't thought of that. If I can render the output to a texture I can apply shaders alright. No need on touching the pixels. Will have to learn GLSL though. I started learning it a bit a while ago, but will have to get serious about it now :) semi-off-topic, not fluxus, but opengl glsl shaders: these experiments from > > really nice indeed. May I ask another question related to the topic? Input will probably be a camera feed, but I may need to store it in a buffer and play it back later. I was thinking on building a buffer myself with a vector of textures and then rendering them as needed. Would that be right or is there a better way to do it? Thank you all so much for your help. I will definitely give a shot coding the project in fluxus.
