oh great, thank you so much for info, gabor. Roger
(+34) 639 81 26 71 http://www.rogerpibernat.com http://doodledeedoo.wordpress.com/ On Mon, May 21, 2012 at 10:04 AM, gabor papp <[email protected]> wrote: > I'm on osx, but I'm teamed up with a windows man and should be >> cross-platform. 32-bit is enough and ff1.5 would be great but, 1.0 will >> suffice >> > ff1.0 is not supported, because it works on the cpu, and it is not really > possible to make it work with a decent speed in opengl that fluxus uses. > > > awesome! I just found the example... duh Will investigate that >> > these osx ffgl plugins are not cross platform, since they are based on the > coreimage filters of osx. on the other hand it's quite convinient and easy > to achieve the same effects with them, as you would do with shaders. > > > Input will probably be a camera feed, but I may need to store it in a >> buffer >> and play it back later. I was thinking on building a buffer myself with a >> vector of textures and then rendering them as needed. Would that be right >> or is there a better way to do it? >> > you can create a vector of pixel-primitives or one pixel-primitive with > multiple textures attached to it. the examples ffgl.scm and > pixels-feedback.scm show how to do the latter. basically you create a > pixel-primitive with more textures then select which one you would like to > display and render into. > > best, > gabor >
